This article is the reading notes for Designing Voice User Interfaces with some of my personal experience.

NUI: Designing Voice User Interface

An important part of the Natural User Interface (NUI) that functions by interacting with different modalities of sensation such as touch, hear, sight — Voice User Interface (VUI)…


Do you consider GUI and NUI the same thing? If yes — this article is going to help you learn the difference quite easily. GUI, which stands for Graphical User Interface, is such a user interface (UI) that permits the users to operate the electronic devices through graphical icons. …


Before modern industrialization was established, businesses experimented with many ways to market and ignite customer loyalty. Decades later, companies are still searching for the best method to produce better results for their brands by re-establishing behaviors in purchasing, user engagement, and gamification.

The term “gamification” is the implementation of both…


Highly acclaimed as the Creative Director behind the Star Wars Galaxies, Raphael “Raph” Koster is a professional in the game market and is widely recognized as a world-class game designer and speaker. …


Recently I finished reading Chris Crawford’s book Chris Crawford On Interactive Storytelling and found Crawford’s explanation on how to emphasize storytelling really compelling.

Storytelling is important when it comes to relaying cultural information. Its language, culture, and the story itself are formulated together to build a linear sequence of events…


“Nonsense,” says the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” — Bernard Suits, The Grasshopper: Games, Life and Utopia*

In the quote above, Bernard defines that playing a game can be a waste of time. …


Today I’d like to introduce you to this book called Deliberate Fun by Dr. Jonathan Peters. Interestingly, Deliberate Fun carries great content to help business owners understand the motivations behind different types of people.

When we design for everyone, we end up designing for ourselves. …


What is e-learning?

Because society today is moving rapidly, companies are utilizing e-learning (learning supported by technology and the internet) to advance towards competitive new skills. In 2015, the global e-learning industry reached $107 billion and market experts expect this to escalate up to $325 billion by 2025.

E-learning with…


When people play games, they spend time interacting with the brand and create long-term engagement with the brand. 75% of the smartphone owners have played a game on their device, and 46% play games on a daily basis according to Kamakshi S., Oct 16, 2014, Forbes. Companies add elements such…


Level 2: The New Normal (COVID-19 & Digital Transformation)

COVID-19 has rapidly changed the world and we have entered a “New Normal” (as of the year 2020). According to research, this new global situation could last at least 2 to 4 years. …

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